Sigil

In droiyn a sigil is a mark used to bind components of spells together that has no meaning on its own. Each sigil is 'attuned' towards a certain element of the natural world. Depending on what the sigil is attuned to each sigil has an opposite sigil, a sigil that is more powerful than it, a sigil that it is more powerful than, and a complementary sigil. Complementary sigils bind to each other when spellweaving, opposite sigils repel each other, and more powerful sigils will override the weaker.